Guide to Promyvion in Final Fantasy XI
Posted November 5th, 2009 by herryGet the Mission
Short form of the Emptiness access quests:
0) No known requirements, other than starting the Mission, as described:
1) Hit Lower Delkfutt's Tower. Cutscene.
2) Hit Upper Jeuno. Cutscene.
3) Go to the Upper Jeuno infirmary (on the map), talk to Monberauxe. It's his infirmary.
4) Go to Ru'Lude Gardens, head into the palace, hang a left at the main stairwell and go through the door -- the guard room -- talk to the tall elf, named Pherimociel.
5) Go visit a shattered crystal. It'll ask you twice if you're ready.
6) You'll spawn the Hall of Transference. To use one of the Large Apparatus machines there. Short cutscene. Afterwards stroll up to the Cermet Gate and get your game on.
Fighting in Promyvion
General details about the Emptiness:
* Level cap is 30.
* Experience will be earned here. Any XP you earn is at a reduced rate (see the update notes for the pre-CoP patch, they detailed this change). Any XP earned at the reduced rate will be applied to your main class. Handy! If you die, you'll take a penalty at Level 30 rates, not at your main's level.
* Once you've entered an Emptiness realm, you cannot enter another until you either finish it entirely, or have your memory erased by the Large Apparatus at the front of the zone.
* There are ~4 floors in the Emptiness. The last area is the Spire, where a BCNM fight awaits.
- Fighting the Emptiness -
Pay attention to the core of the Empties; by noting the color, you can tell what it's elemental properties are -- and from that, you'll know what weakness it has.
Leveling Locations 12-50
Posted November 1st, 2009 by herry11-15: Maze Makers
Valkurm Dunes: 12-18:
12-13: Bunnies [L6], Hill Lizards [M11]
13-15: Goblins (Ambusher, Tinkerer, Butcher) [L6, M11, J6]
14-16: Snippers [J8, I9, F9, I7, F7]
15-17: Damselfly [F7, G9, many more]
17-18: Goblins (Leecher (WHM), Mugger, Gambler (BLM)) [F7, G9, D6-7, many more]
Buburimu Peninsula: 12-18
12-14: Mighty Rarab and Sylvestre [E7, outpost]
13-15: Goblins (Ambusher, Tinkerer, Butcher) [E7, outpost)
14-16: Snippers, Zu [H9, camp at hill near beach].
16-18: Dhalmel [J9]
17-18: Goblins (Leechers (WHM), Mugger, Gambler (BLM)) [J9]
Korroloka Tunnel: 15-17
15-17: Land Worms [Entrance]
Qufim: 18-24
18-20: Land Worms [I8, H7 (lake)]
20-22: Clippers [H7, SW H8, F6 (tower)]
23-24: Giants [F6, or zone into tower]
Sauromugue Champaign: 19-22
19-22: Diving Beetle [H8, H9 location questionable]
Korroloka Tunnel: 22-26
22-25: Clippers [at zone to WestAltepa Desert, difficult to find]
23-26: Huge Spider [Everywhere]
Yuhtunga Jungle: 24-29
24-26: Yuhtunga Mandragoras [G5]
26-29: Sahagin [F11]
28-29: Goblin Smithy [G5, I8 (zone to Yhoator)]
Battalia Downs: 25-30
Tigers, Goblins Orcs [Camp Bunkers]
Eastern Altepa Desert: 26-40
26-30: Giant Spider
30-34: Sand Beetle [NW J8, I6], Antican (Auxiliarus, Funditor)[NW J8, I6]
34-36: Desert Dhalmel [I6]
37-40: Goblin (Robber, Trader, Reaper, Poacher) [E9 (zone to West)]
Yhoator Jungle: 28-33
28-31: Yhoator Mandragora [F7]
31-33: Goblin Smithy [F7]
Davoi: 30-33
30-33: Orc (Brawler, Nightraider, Beastrider) [I7 Camp East Bridge. J8/K8]
Sea Serpent Grotto: 33-35
33-35: Ironshell, Skeleton [Near zone to Norg]
Final Fantasy XI Moghancement Guide
Posted October 28th, 2009 by herryHOW MOGHANCEMENTS WORK
Every item of furniture is associated to one element (fire, earth, water, wind, ice, thunder, light, dark). The element can be seen when viewing the furniture - it appears in the lower right using the same icons as used for elemental weather.
Every item of furniture also has a Moghancement associated with it. Although the element of the furniture will indicate some possible moghancements you will get, use the Furniture list below if you looking for a particular Moghancement.
The elemental strength of different types of furniture can vary from weak to strong. For example, the elemental strength of a flower pot is weaker than that of a bronze bed. In our research, we measured the elemental strength of each type of furniture against the weakest known furniture items - Rusty Buckets and Flowerpots (except porcelain). In the list below, the elemental strengths listed are relative to the Rusty Bucket/Flowerpot elemental strength of 1.
You can only have one Moghancement at a time. Which one you gets depends on which element is dominant in your furniture layout. To determine which element is dominant, add up elemental strength of each item of furniture (earth+2 is twice as strong as wind+1).
If no element is dominant in your layout, you will get no Moghancement effect. For example, if you have 2 flower pots and 1 flower stand in your house, the elemental effects are of equal strength and you get no Moghancement.
Non-Repeatable Questing For Final Fantasy XI Gil!
Posted October 24th, 2009 by herryThe following guide is divided up into 3 short sections. A Ninja section, which you will want to avoid if you plan on leveling Ninja, a White Mage section, which you will want to avoid if you plan on taking White Mage to 36, and a Black Mage section, which you will want to avoid if you plan on leveling Black Mage. Please note, that it is advised to use silent oils/prism powders for several of the quests detailed here.
-Note: As I play on the Phoenix server, all prices listed are based on that AH, actual prices on your server may vary-
Ninja
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When starting the Ninja quests, you will need rank 4 (or so) fame in Norg. This is easily obtained by doing either the Shady Business quest in Port Bastok or the Mihgo's Amigos quest in Windurst Woods. You will need about 200 Yagudo Necklaces or 100 Zinc Ores to get to the required amount of fame.
Once you have obtained the proper amount of fame, travel to Norg (Jeuno > Kazham > Yuhtunga Jungle > Sea Serpent Grotto > Norg) and look for the following people: Keal, Heiji, Shivivi, Washu, and Laisrean. These five people will give you the money making quests in Norg.
-Many of these quests require leaving Norg and then coming back, so it is recommended that you set your Home Point in Norg-


