White Mage Guide For Main Job
Posted July 1st, 2009 by herryI decided to write this guide in order to help people considering making white mage their main job, or those wanting to make it a sub-job. I also hope it will provide tips for more experienced white mages. Please keep in mind that this entire guide is made up through my own experiences and opinions, so what you take to heart and ignore is completely up to you. It's my first guide, and I'm really scatter-brained, so I hope that it helps you and you can make some sense out of it.
White Mage basics
For race, I suggest either being Taru or Elvaan. The choice you are making is between MP and HP. As a Taru you will have over twice the MP than an Elvaan would at later levels, and vice versa. The easiest way to make the decision is to decide whether or not you will be a mage your entire life. If you plan on becoming a bard or beast master, I strongly suggest Elvaan. For MP-reliant classes like straight white mage or summoner, I would suggest Taru Taru. Either way you will still make a good white mage. It's all up to you!!
I have seen a lot of white mages who feel that using smaller cures is a good thing. Through my own experience, this not only generates more hate but robs you of a good deal of MP.
Some warriors will start telling you to use smaller cures, because sometimes with the bigger cures you gain more instant-hate. Well, they're warriors! Just ask them to let you do your job, and usually they get the idea.
Now, first, let's take this simple. Cure I hits for a max of 30, that I have seen. Cure II will heal for up to 90. Cure III will, I assume, heal for up to 180. However at level 31 I haven't managed to do a maximum heal with it.
The Joys of Skill Chains
Posted June 26th, 2009 by herryFirst and foremost, a skill chain is carefully planned and timed use of your weapon skills to cause special add-in effects to occur. Why is this important you may wonder? Well, very well laid out chains can massively boost your damage and help you take enemies that you normally would stray from at your current level.
How they work
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Simply put, you wait for 3 seconds after you see the person before you in a chain ready their weapon skill. Example
[player1] readies Fast Blade.
*wait 3 seconds*
[you] ready Burning Blade.
Skillchain effect: Liquefaction
Now, granted, it's kind of annoying to manually wait 3 seconds for you to give the command, so cut out the middle time and make the game do it for you. Ready a macro like so, and you're party will know what's coming and have time to prepare if you're leading off, and if you're the follow up, you simply hit the macro as soon as you see "[player1] readies [weapon skill]"
/p [ws name] in 3 seconds.
/wait 3
/ws "[ws]"
/p
The call in there being for an auditoury note so people that may not of seen the message in battle spam still know to hit thier respective macros now.
The chains themselves
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Okay, to be completely honest I'm not going to even attempt listing them all, as there are a metric ton. If someone in your party has a printed cheat sheet or the strategy guide, have them look up what skills you can combo out of your current usage. Basic ones, and the most commonly used are like:
Fast Blade -> Burning Blade
Red Lotus Blade -> Fast Blade
Flat Blade -> Red Lotus Blade -> Fast Blade
Final Fantasy XI
Posted June 22nd, 2009 by herryFFXI is available for the PlayStation 2, Windows PC, and Xbox 360 platforms. On the PS2, it's bundled with a hard drive kit, and also requires the network accessory hardware. On your Windows box, the most stringent requirement is probably a display adapter with "Texture and Lighting" (TnL) support. Thus, as of this writing, only a small handful of cards (ATI Radeon 9xxx or NVidia GeForce) are supported. Finally, your PC will also need an Internet connection.
That's right, FFXI has no offline mode. You pay US$50 for the PC version or $100 for the PS2 hard drive kit that happens to include the game, and after a complimentary 1-month PlayOnline subscription, you pay $12.95 per month for 1 character plus $1.30 per additional character. There are multiple Final Fantasy servers (I play on the "Kujata" server), each hosting a distinct copy of the game world of Vana'diel, and characters are bound to the world server on which they are created. To create a character on a specific server (e.g. the server where you already have another character, or the server where a friend runs a character), somebody will have to buy a World Pass code on that server with game currency ("gil").
Advanced Skillchaining 102
Posted June 18th, 2009 by herryWelcome boys and girls to Skill Chaining 102. Now most of you may know the basics of this, but I'm here to shed a little more light on it for you. I hope to help newer players enhance their party experience and damage output. This is not just for melee players, I will tell how to chain with Summoners and burst with the best of them as a Black Mage, Red Mage, and even as a White Mage. Also, I will shed some Light on LVL 3 Skill Chains and suggestions on how to set up macros. But first, like any good lesson I must review what you have already learned (but I will be brief about it don't worry I'm short and to the point usually). To help understand what I'm talking about I will refer to boxes on a skill chain chart by the element. (i.e. the wind box or fire box, etc. etc.)
I. How to get your Skill Chain to go Through
Now, the way most people know how is by waiting 2-4 seconds after the first WS, and doing their WS. They are absolutely right about this. There is also another way to know how to time your skill. Use the Animation. You can read in the chat log that so and so just readied their skill, but you need to wait 1-2 seconds after the animation actually shows them doing it. This in effect becomes the above stated 2-4 seconds. So the moral of this part of the story, just pay attention. Even if you don't read it in the chat log, you can also hear it, or even see the animation. So there are 3 different ways to tell someone just started the chain, and no reason why you should miss it. This is also assuming the mob stays in one place (Those stupid mandys must know pain is coming with their sleep and or running around).
II. Suggestions on Macros


