FFXI White Mage Guide

Responsibilities

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As a White Mage, you have responsibilities to fulfill. Though, you do not

have to help everyone at every given time/point/what have you. By picking

this job, We sincerely hope that you have chosen it to help others. Though,

if you didn’t, that is fine too.

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To Charge or Not to

———————

When you hit level 25, you can acquire the spell “Raise.” Raise will bring

people back from their state of unconsciousness and they will regain some of

their lost experience back as well. People tend to argue over if it is

right or not to charge people who you are raising.

Crudmonks Opinion:

I feel that is it unethical to charge. Why you ask? We chose the job to help

others, in the process of raising there will be people who will be willing

to give you a donation for taking your time to raise him or her. That can

easily give more than you purchased the spell for over time. From these

donations, you will not have to charge people for a raise to gain back the

money lost from buying the spell. However, there are a few exceptions to

this of course. Like if a person were to be obnoxious and unkind to the

White Mage while asking or even demanding for a raise. I would simply tell

them they are out of luck as rude people don’t get raised by me.

Then there is the phrase, “Good deeds bring good things in the future.”

Which can always be true, if someone became really happy about it or

something of the like.

———————

Raises from Japanese

———————

There are some Japanese out there who cannot speak English, causing many

frustrated dead people. Here is a useful phrase that was found on the message

boards, it can most likely get you a raise from a Japanese player:

“Sumimasen. Boku wa shinda. Reizu onegaishimasu. Koko wa ”

Translation: “Sorry to bother you. I’m dead. Could you raise me? I’m at…”

The in the Japanese phrase will give you the location on the map you

are currently in, giving the player a general idea of where to head to so

he or she can raise you.

You can find some useful Japanese phrases here:

http://xeubie.tripod.com/ff11jpn/

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Attributes 001

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| Agility |

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- Evasion Chance

- Ranged Attack Accuracy

Agility can be considered a useful attribute, though, you shouldn’t need it

to terribly much. Just work on controlling your hate better and it will

become obsolete for a White Mage.

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| Charisma |

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- Bardic Magic

- Charming Monsters

Charisma, a near worthless attribute unless you have Bard subbed for the

limited song(s) he can actually sing.

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| Dexterity |

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- Melee Attack Accuracy

- Critical Hit Chance

Another useless attribute for a White Mage. After you get past the solo

stage at early levels, you shouldn’t be attacking monsters as it draws

more hate towards you, the healer.

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| Intelligence |

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- Magic Damage

Probably the second or third most important attribute. Divine spells will

need this attribute to produce a decent amount of damage from them.

Entirely up to the player however.

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| Mind |

+-+-+-+-+-+-+-+-+-+-+-+-+

- Magic Defense

- Healing Potency

The most useful attribute for a White Mage, despite some belief. It ups the

potency of healing, which means it increases the amount you heal for. Though,

your Cure spell can not go past its cap, unless under one condition. The day

must be Lightsday. For if it is Lightsday, the power of Light Spells increase

giving you slightly more Cure ability, along with various other light-type

spells.

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| Strength |

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- Physical Damage

Utterly worthless for a White Mage since you shouldn’t be dealing any

physical damage what so ever. I wouldn’t worry about it much, like Dex

and Charisma.

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| Vitality |

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- Physical Defense

Much like Agility, this attribute can be useful but once again you should

not be getting hit very often, also making this attribute obsolete.

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Races 002

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| TaruTaru |

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A very widely used race for all mage-type jobs, White Mage especially. This

race is probably one of the best due to its high mana, however, it has very

low health which can turn a bad situation worse. Though, it’s amount of MP

can also keep a bad situation from happening. Due to their high mana, spell

casting sub-jobs are not as required, giving them more freedom to sub what

they want, although not subbing a spell casting job can easily be to your

disadvantage.

Pros:

- Highest MP

Cons:

- Lowest HP

- Lowest Mind

- Lowest Defense

Starting Stats without a sub-job:

Hit Points: 23

Magic Points: 28

Strength: 5

Dexterity: 5

Vitality: 6

Agility: 7

Intelligence: 8

Mind: 8

Charisma: 7

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| Hume |

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A jack-of-all-trades which can be easily switched over to any other job if

you wish to. Hume has the second highest MP along with Mithra. Due to its

variance, it is widely used as a White Mage, but generally used by people

who tend to want to play every job without bad disadvantages.

Pros:

- Second Highest MP

- Second Highest Mind

Cons:

- Second Lowest HP

- Second Lowest Defense

Starting Stats without a sub-job:

Hit Points: 27

Magic Points: 22

Strength: 6

Dexterity: 5

Vitality: 6

Agility: 6

Intelligence: 6

Mind: 8

Charisma: 7

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| Elvaan |

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The true race of those who seem to be able to govern the laws of healing.

Elvaan have the second highest HP and the second to worst MP. Although,

just because they don’t have such great MP does not mean that the race is

just horrible. Despite what people say, Mind improves ones healing ability,

however you cannot go above the heal cap for that designated spell. Be

warned.

Pros:

- Second Highest HP

- Highest Mind

- Second Highest Defense

Cons:

- Second Lowest MP

Starting Stats without a sub-job:

Hit Points: 29

Magic Points: 20

Strength: 7

Dexterity: 5

Vitality: 7

Agility: 5

Intelligence: 5

Mind: 9

Charisma: 7

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| Mithra |

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Much like a Hume but with lower Charisma. A very useable race with the

second highest MP along with Hume. At lower levels, the dexterity boost

will provide a nice boost but if you plan on being a Bard at any time,

a Hume would be better. Although, note at higher levels you will have

a little worse attributes than Hume in Str, Vit, Mnd and Chr.

Pros:

- Second Highest MP

Cons:

- Second Lowest HP

- Lowest Mind

- Lowest Defense

Starting Stats without a sub-job:

Hit Points: 27

Magic Points: 22

Strength: 6

Dexterity: 7

Vitality: 6

Agility: 7

Intelligence: 6

Mind: 8

Charisma: 6

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| Galka |

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Quite easily the worst possible race for a White Mage. Galka has the lowest

MP but the highest HP. At higher levels, a Galka is very doable with a

Summoner sub-job and a red mage in the party. This is definitely the race

for those who want a challenge, be warned though.

Pros:

- Highest HP

- Second Highest Mind

- Highest Defense

Cons:

- Lowest MP

Starting Stats without a sub-job:

Hit Points: 32

Magic Points: 16

Strength: 7

Dexterity: 5

Vitality: 8

Agility: 6

Intelligence: 6

Mind: 8

Charisma: 6

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Job Abilities & Traits 003

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Job Abilities and Job Traits can easily be key components in battles,

depending on your job. As you’re a White Mage you don’t get to many

abilities but the ones you do get will be very useful. Be sure to learn

what each individual ability and trait does and make full use of it, to

benefit everyone.

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Job Abilities 004

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Job abilities are special abilities for your job only. You also gain some

abilities from your sub-job. However, you never gain your sub-job’s 2-hour

ability at all. Abilities with short timers should be used often to extract

their full potential, especially while partying.

———————–

Benediction

———————–

Level: 1

Duration: Instant

Re-use Time: 2 Hours

Description: Restores your party’s HP to full within area of effect.

Tip: This draws massive hate, the only other single ability which draws

more hate than Benediction is a Paladins 2-hour “Invincible.” Should

only be used as a last resort after you’ve fully run out of MP and

your party is near death.

———————–

Divine Seal

———————–

Level: 15

Duration: Next Spell Cast

Re-use Time: 10 Minutes

Description: Doubles the effect of your next heal spell.

Tip: Wise to use it semi-often as it has a 10 minute re-use timer. Do not

be afraid to use it often because it is an ability. This is often best

used with Curaga’s line of spells.

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Traits 005

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Job traits are what makes your job special. You gain all your job traits

naturally as you gain levels, giving you personal, forever lasting buffs

as you get higher in levels. They can be very useful, depending on the

situation. You also gain all the traits a sub-job gets as well, as long as

the sub-job is the correct level for that trait.

———————–

Magic Defense Bonus

———————–

Level: 10

Description: Improves your defense to magic spells.

———————–

Clear Mind

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Level: 20

Description: Raises the amount of MP recovered while resting.

———————–

Auto Regen

———————–

Level: 25

Description: Gradually recovers HP over time without needing to resting.

———————–

Magic Defense Bonus

———————–

Level: 30

Description: Improves your defense to magic spells.

———————–

Magic Defense Bonus

———————–

Level: 50

Description: Improves your defense to magic spells.

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Sub-Jobs 006

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A sub-job must be leveled up separately from your main job as a White Mage.

This means that you must go to your moogle house and set your sub-job as

your main job in order to level it. When you transfer back to your main job

you will still have the level you left off on. Sub-Jobs are also half of

your given main job at any time.

Example:

Level 30 White Mage

Level 20 Black Mage

-> White Mage subs Black Mage

-> Level 30/15 White Mage/Black Mage

-> Player levels up his White Mage a dozen levels without leveling his sub

-> Player is now level 42/20 White Mage/Black Mage

To get a sub-job, you must be level 18 and complete a quest in either Mhaura

or Selbina. Both quests will ask you to obtain three items to complete the

quest.

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Sub-Job Quests 007

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———————–

Selbina Sub-Job Quest

———————–

Name: Elder Memories

Required Level: 18

Quest Giver: Isacio

Location: Selbina (G-10)

Items Needed:

- 1 Magicked Skull

- 1 Damesfly Worm

- 1 Crab Apron

Description:

- Magicked Skull dropped by Ghouls

* Ghouls are located in Valkurm Dunes at night time and also in Gusgen

Mines, Jugner Forest, Buburimu Peninsula, and many other places

* Ghouls level vary on location found, ideal locations are Gusgen and

Valkurm Dunes.

- Damesfly Worm dropped by Damesfly

* Damesfly’s are located in Valkurm Dunes

- 1 Crab Apron dropped by Snippers

* Snippers are located in Valkurm Dunes

After all three items are collected, head back to Selbina and talk to Isacio

in G-10 to finish the quest. Once finished you can now return to your mog

house and choose to apply a sub-job to your main job.

———————–

Mhaura Sub-Job Quest

———————–

Name: The Old Lady

Required Level: 18

Quest Giver: Vera

Location: Mhaura (G-10)

Items Needed:

- 1 Bloody Robe

- 1 Wild Rabbit’s Tail

- 1 Dhalmel Saliva

Description:

- Bloody Robe dropped by Bogys

* Bogys are located in Buburimu Peninsula at night as well as other

zones as well.

* Bogys level vary on the zone it is in, Buburimu Peninsula is an ideal

place to look for them.

- Wild Rabbit’s Tail dropped by Mighty Rahabs

* Mighty Rahabs are located at Buburimu Peninsula

- Dhalmel Saliva dropped by Bull Dhalmels

* Bull Dhalmels are located at Buburimu Peninsula

After all three items are collected, head back to Mhaura and talk to Vera

in G-10 to finish the quest. Once finished you can now return to your mog

house and choose to apply a sub-job to your main job.

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Basic Sub-Job Descriptions 008

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| White Mage/Warrior |

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Subbing a warrior probably isn’t the smartest thing to do. It however may

be good for soloing at early levels but that is about it. When you get into

partying, you’ll have less MP than most other subbed jobs, which can

drastically effect your performance in the long run. The job abilities you

get also will not help much as a White Mage shouldn’t be taking hits or

dealing any physical damage. Although War Cry would be a good ability to

have, it would be at level 70 White Mage when you can have other jobs which

give better stats, abilities and traits.

Pros:

- Defense Bonus (Trait)

Cons:

- No MP Gain.

Pro/Con:

- War Cry (Ability)

* Cannot be used until level 70 White Mage.

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|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |35 |22 |8 |7 |7 |8 |7 |9 |8 |

|Elvaan | 1/1 |37 |20 |9 |7 |8 |7 |6 |10 |8 |

|Tarutaru | 1/1 |31 |28 |7 |7 |7 |9 |9 |9 |8 |

|Mithra | 1/1 |35 |22 |8 |9 |7 |9 |7 |9 |7 |

|Galka | 1/1 |40 |16 |9 |7 |9 |8 |7 |9 |7 |

|——————————————————-|

|Hume |20/10|300 |155 |22 |18 |21 |20 |19 |25 |22 |

|Elvaan |20/10|321 |134 |25 |17 |23 |17 |16 |28 |22 |

|Tarutaru |20/10|239 |218 |19 |18 |20 |22 |24 |24 |22 |

|Mithra |20/10|300 |155 |21 |23 |20 |23 |19 |24 |19 |

|Galka |20/10|362 |101 |24 |18 |26 |19 |18 |25 |19 |

|——————————————————-|

|Hume |70/35|1063 |505 |65 |54 |61 |58 |55 |71 |64 |

|Elvaan |70/35|1174 |434 |73 |50 |65 |50 |47 |79 |64 |

|Tarutaru |70/35|852 |718 |57 |54 |57 |62 |67 |67 |64 |

|Mithra |70/35|1063 |505 |61 |66 |57 |66 |55 |67 |56 |

|Galka |70/35|1315 |326 |69 |54 |73 |54 |51 |71 |56 |

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|Trait |Level|Description |

|—————————————————————|

|Defense Bonus |10 |Adds points to physical defense |

|Resist Virus |15 |Increased resistance to disease |

|Double Attack |25 |Random, additional melee attacks will be |

| | |made in battle depending on weapon skill |

|Attack Bonus |30 |Added points to physical attack |

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|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Provoke |5 |30 Seconds |Instant |Taunts enemy |

|Berserk |15 |5 Minutes |3 Minutes |Increase Attack |

| | | | |Decrease Defense |

|Defender |35 |3 Minutes |3 Minutes |Increase Defense |

| | | | |Decrease Attack |

|War Cry |35 |5 Minutes |30 Seconds|Party members in range gain an |

| | | | |attack bonus |

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| White Mage/Thief |

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Like the warrior, subbing a thief isn’t to terribly smart unless you’re

soloing at early levels. Their abilities and traits you get are pretty much

useless as you should be staying away from area of effect skills and spells.

Yeah, Gilfinder and Treasure Hunter are nice, but it’s much better to recruit

a thief into your party for that.

Pros:

- Flee (Ability)

- Treasure Hunter (Trait)

- Gilfinder (Trait)

- Highest Evade.

- Good job for farming.

Cons:

- No MP Gain.

Pro/Con:

- Mug & Steal

* Nice to use but can be very bad for the party if the White Mage gets

close to mobs.

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|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |34 |22 |7 |7 |7 |8 |8 |9 |8 |

|Elvaan | 1/1 |36 |20 |8 |7 |8 |7 |7 |10 |8 |

|Tarutaru | 1/1 |30 |28 |6 |7 |7 |9 |10 |9 |8 |

|Mithra | 1/1 |34 |22 |7 |9 |7 |9 |8 |9 |7 |

|Galka | 1/1 |39 |16 |8 |7 |9 |8 |8 |9 |7 |

|——————————————————-|

|Hume |20/10|290 |155 |21 |19 |21 |21 |20 |24 |21 |

|Elvaan |20/10|311 |134 |24 |18 |23 |18 |17 |27 |21 |

|Tarutaru |20/10|229 |218 |18 |19 |20 |23 |25 |23 |21 |

|Mithra |20/10|290 |155 |20 |24 |20 |24 |20 |23 |18 |

|Galka |20/10|352 |101 |23 |19 |26 |20 |19 |24 |18 |

|——————————————————-|

|Hume |70/35|1027 |505 |61 |57 |61 |59 |58 |70 |62 |

|Elvaan |70/35|1138 |434 |69 |53 |65 |51 |50 |78 |62 |

|Tarutaru |70/35|816 |718 |53 |57 |57 |63 |70 |66 |62 |

|Mithra |70/35|1027 |505 |57 |69 |57 |67 |58 |66 |54 |

|Galka |70/35|1279 |326 |65 |57 |73 |55 |54 |70 |54 |

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|Trait |Level|Description |

|——————————————————————-|

|Gilfinder |5 |Multiplies the amount of gil dropped |

|Evasion Bonus |10 |Improves evasion against physical attacks|

|Treasure Hunter |12 |Increases chance of getting treasure |

|Resist Gravity |20 |Slight resistance against weight |

|Evasion Bonus |30 |Improves evasion against physical attacks|

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|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Steal |5 |5 Minutes |Instant |Can steal an item from enemy |

|Sneak Attack |15 |1 Minute |Instant |Deals extra damage for one |

| | | | |hit behind the enemy. |

|Flee |25 |5 Minutes |30 Seconds|Increases movement speed |

| | | | |temporary |

|Trick Attack |30 |1 Minute |Instant |Upgraded sneak attack |

|Mug |35 |5 Minutes |Instant |Steals gil from the enemy |

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| White Mage/Monk |

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Using a monk is still pretty much the same as subbing a thief or warrior.

The only major difference is that you will end up with more HP. HP is always

nice, however, extra MP is always better. This wouldn’t even be to much of

an ideal job to sub while you’re at low levels.

Pros:

- Highest HP.

Cons:

- No MP Gain.

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|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |36 |22 |8 |7 |8 |7 |7 |9 |8 |

|Elvaan | 1/1 |38 |20 |9 |7 |9 |6 |6 |10 |8 |

|Tarutaru | 1/1 |32 |28 |7 |7 |8 |8 |9 |9 |8 |

|Mithra | 1/1 |36 |22 |8 |9 |8 |8 |7 |9 |7 |

|Galka | 1/1 |41 |16 |9 |7 |10 |7 |7 |9 |7 |

|——————————————————-|

|Hume |20/10|306 |155 |21 |19 |22 |19 |18 |26 |22 |

|Elvaan |20/10|327 |134 |24 |18 |24 |16 |15 |29 |22 |

|Tarutaru |20/10|245 |218 |18 |19 |21 |21 |23 |25 |22 |

|Mithra |20/10|306 |155 |20 |24 |21 |22 |18 |25 |19 |

|Galka |20/10|368 |101 |23 |19 |27 |18 |17 |26 |19 |

|——————————————————-|

|Hume |70/35|1141 |505 |62 |55 |65 |55 |54 |73 |64 |

|Elvaan |70/35|1252 |434 |70 |51 |69 |47 |46 |81 |64 |

|Tarutaru |70/35|930 |718 |54 |55 |61 |59 |66 |69 |64 |

|Mithra |70/35|1141 |505 |58 |67 |61 |63 |54 |69 |56 |

|Galka |70/35|1393 |326 |66 |55 |77 |51 |50 |73 |56 |

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|Trait |Level|Description |

|—————————————————————|

|Martial Arts |1 |Increases hand-to-hand attack speed |

|Counter |10 |Can counter an enemy with your own attack|

|Max HP Boost |15 |Increases your maximum HP |

|Martial Arts |15 |Increases hand-to-hand attack speed |

|Martial Arts |30 |Increases hand-to-hand attack speed |

|Max HP Boost |35 |Increases your maximum HP |

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|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Boost |5 |15 Seconds |3 Minutes |Enhances the power of your next|

| | | | |attack |

|Dodge |15 |5 Minutes |2 Minutes |Enhances evasion |

|Focus |25 |5 Minutes |2 Minutes |Enhances accuracy |

|Chakra |35 |15 Minutes |Instant |Restores a small amount of HP |

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| White Mage/Red Mage |

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Not to bad of a sub-job for a White Mage, though there are better ones. The

main thing you’ll probably be subbing a red mage for is their fast cast

trait, which they get at level 15. It can be a rather nice feature when you

get into dangerous situations from time to time, although you’re still

lacking some features that are given by other mage-type sub jobs.

Pros:

- Faster Cast (Trait)

- Clear Mind (Trait)

Cons:

- None really.

Pro/Con:

- More Enfeeble Spells.

* Can help the party but can also create unnecessary hate.

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|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |34 |27 |7 |6 |7 |7 |8 |10 |8 |

|Elvaan | 1/1 |36 |25 |8 |6 |8 |6 |7 |11 |8 |

|Tarutaru | 1/1 |30 |33 |6 |6 |7 |8 |10 |10 |8 |

|Mithra | 1/1 |34 |27 |7 |8 |7 |8 |8 |10 |7 |

|Galka | 1/1 |39 |21 |8 |6 |9 |7 |8 |10 |7 |

|——————————————————-|

|Hume |20/10|290 |173 |21 |18 |20 |19 |20 |26 |23 |

|Elvaan |20/10|311 |152 |24 |17 |22 |16 |17 |29 |23 |

|Tarutaru |20/10|229 |236 |18 |18 |19 |21 |25 |25 |23 |

|Mithra |20/10|290 |173 |20 |23 |19 |22 |20 |25 |20 |

|Galka |20/10|352 |119 |23 |18 |25 |18 |19 |26 |20 |

|——————————————————-|

|Hume |70/35|1027 |561 |61 |53 |60 |56 |58 |74 |65 |

|Elvaan |70/35|1138 |490 |69 |49 |64 |48 |50 |82 |65 |

|Tarutaru |70/35|816 |774 |53 |53 |56 |60 |70 |70 |65 |

|Mithra |70/35|1027 |561 |57 |65 |56 |64 |58 |70 |57 |

|Galka |70/35|1279 |382 |65 |53 |72 |52 |54 |74 |57 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————–|

|Resist Petrify |10 |Slight resistance to petrification |

|Fast Cast |15 |Quickens the casting of spells |

|Magic Atk Bonus|20 |Improves your power of magic spells |

|Magic Def Bonus|25 |Improves your defense against magic spells |

|Resist Petrify |30 |Slight resistance to petrification |

|Clear Mind |31 |Raises the MP Recovery amount while resting|

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|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|None |None |None |None |None |

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| White Mage/Black Mage |

+-+-+-+-+-+-+-+-+-+-+-+-+

Probably the most wanted sub-job. You get the second highest MP gain and

you get a second Clear Mind to stack with that of your White Mages Clear

Mind trait. While there is a big debate wether or not Black Magic is great

with this sub, I think that it can go either way. Early on in levels,

subbing a black mage will help out a bit from here to there with some spells.

However, doing this can easily create excessive hate which can also make a

situation turn bad easily. Though, if you think you can control the hate

well enough, be my guest. (At higher levels having your sub-job halved, the

black magic will become kind of useless as the monster you’re fighting will

be a much higher level than that of the spell you’re using.)

Pros:

- Second Highest MP Gain.

- Clear Mind (Trait)

Cons:

- Little HP Gain.

Pro/Con:

- Black Magic

* Can help the party but can also create unnecessary hate.

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|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |32 |29 |7 |7 |7 |8 |8 |9 |8 |

|Elvaan | 1/1 |34 |27 |8 |7 |8 |7 |7 |10 |8 |

|Tarutaru | 1/1 |28 |35 |6 |7 |7 |9 |10 |9 |8 |

|Mithra | 1/1 |32 |29 |7 |9 |7 |9 |8 |9 |7 |

|Galka | 1/1 |37 |23 |8 |7 |9 |8 |8 |9 |7 |

|——————————————————-|

|Hume |20/10|279 |184 |20 |18 |20 |20 |21 |25 |23 |

|Elvaan |20/10|300 |163 |23 |17 |22 |17 |18 |28 |23 |

|Tarutaru |20/10|218 |247 |17 |18 |19 |22 |26 |24 |23 |

|Mithra |20/10|279 |184 |19 |23 |19 |23 |21 |24 |20 |

|Galka |20/10|341 |130 |22 |18 |25 |19 |20 |25 |20 |

|——————————————————-|

|Hume |70/35|992 |597 |59 |54 |59 |58 |61 |72 |65 |

|Elvaan |70/35|1103 |526 |67 |50 |63 |50 |53 |80 |65 |

|Tarutaru |70/35|781 |810 |51 |54 |55 |62 |73 |68 |65 |

|Mithra |70/35|992 |597 |55 |66 |55 |66 |61 |68 |57 |

|Galka |70/35|1244 |418 |63 |54 |71 |54 |57 |72 |57 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————–|

|Magic Atk Bonus|10 |Improves your power of magic spells |

|Clear Mind |15 |Raises the MP Recovery amount while resting|

|Conserve MP |20 |Occasionally cuts down MP cost of a spell |

|Magic Atk Bonus|30 |Improves your power of magic spells |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Elemental |15 |10 Minutes |1 Cast |Enhances the accuracy of your |

| Seal | | | |next spell cast |

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================================================== ===

Advanced Sub-Job Descriptions 009

================================================== ===

+-+-+-+-+-+-+-+-+-+-+-+-+

| White Mage/Paladin |

+-+-+-+-+-+-+-+-+-+-+-+-+

A better sub-job than a warrior, although it still doesn’t stack up to the

usefulness of mage-type sub-jobs. You’ll get more defense and HP than

mage-type subs but MP’s importance factor outweighs that of defense and HP.

It *can* be useful, but once again, I would recommend using a mage-type

sub-job.

Pros:

- Holy Circle (Ability)

- Sentinel (Ability)

- Physical Defense Power Up (Trait)

- Second Highest Mind.

Cons:

- Small MP Gain.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |35 |25 |8 |6 |8 |7 |7 |10 |9 |

|Elvaan | 1/1 |37 |23 |9 |6 |9 |6 |6 |11 |9 |

|Tarutaru | 1/1 |31 |31 |7 |6 |8 |8 |9 |10 |9 |

|Mithra | 1/1 |35 |25 |8 |8 |8 |8 |7 |10 |8 |

|Galka | 1/1 |40 |19 |9 |6 |10 |7 |7 |10 |8 |

|——————————————————-|

|Hume |20/10|295 |162 |22 |17 |22 |18 |18 |26 |23 |

|Elvaan |20/10|316 |141 |25 |16 |24 |15 |15 |29 |23 |

|Tarutaru |20/10|234 |225 |19 |17 |21 |20 |23 |25 |23 |

|Mithra |20/10|295 |162 |21 |22 |21 |21 |18 |25 |20 |

|Galka |20/10|357 |108 |24 |17 |27 |17 |17 |26 |20 |

|——————————————————-|

|Hume |70/35|1045 |525 |63 |52 |65 |54 |54 |74 |66 |

|Elvaan |70/35|1156 |454 |71 |48 |69 |46 |46 |82 |66 |

|Tarutaru |70/35|834 |738 |55 |52 |61 |58 |66 |70 |66 |

|Mithra |70/35|1045 |525 |59 |64 |61 |62 |54 |70 |58 |

|Galka |70/35|1297 |346 |67 |52 |77 |50 |50 |74 |58 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————|

|Undead Killer |5 |More damage versus undead enemies |

|Physical Def Up|10 |Raises your physical defense |

|Resist Sleep |20 |Slight resistance to sleep |

|Physical Def Up|30 |Raises your physical defense |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Holy Circle|5 |5 Minutes |3 Minutes |Raises your parties defense |

| | | | |versus undead enemies |

|Shield Bash|15 |5 Minutes |Instant |Use shield to bash enemy target|

|Sentinel |30 |5 Minutes |30 Seconds|Raises Defense |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+

| White Mage/Samurai |

+-+-+-+-+-+-+-+-+-+-+-+-+

Woo, yet another pretty junky sub-job for a White Mage. Anyways, this is

pretty bad as a sub like the other sub-jobs I mentioned above.

Pros:

- Moderate HP Gain.

- Third Eye (Ability)

Cons:

- No MP Gain.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |35 |22 |8 |7 |8 |7 |7 |9 |8 |

|Elvaan | 1/1 |37 |20 |9 |7 |9 |6 |6 |10 |8 |

|Tarutaru | 1/1 |31 |28 |7 |7 |8 |8 |9 |9 |8 |

|Mithra | 1/1 |35 |22 |8 |9 |8 |8 |7 |9 |7 |

|Galka | 1/1 |40 |16 |9 |7 |10 |7 |7 |9 |7 |

|——————————————————-|

|Hume |20/10|300 |155 |21 |18 |21 |19 |20 |26 |23 |

|Elvaan |20/10|321 |134 |24 |17 |23 |16 |17 |29 |23 |

|Tarutaru |20/10|239 |218 |18 |18 |20 |21 |25 |25 |23 |

|Mithra |20/10|300 |155 |20 |23 |20 |22 |20 |25 |20 |

|Galka |20/10|362 |101 |23 |18 |26 |18 |19 |26 |20 |

|——————————————————-|

|Hume |70/35|1063 |505 |62 |54 |62 |56 |57 |73 |65 |

|Elvaan |70/35|1174 |434 |70 |50 |66 |48 |49 |81 |65 |

|Tarutaru |70/35|852 |718 |54 |54 |58 |60 |69 |69 |65 |

|Mithra |70/35|1063 |505 |58 |66 |58 |64 |57 |69 |57 |

|Galka |70/35|1315 |326 |66 |54 |74 |52 |53 |73 |57 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————|

|Resist Blind |5 |Slight resistance against blind |

|Store TP |10 |Raises amount of TP gained |

|Store TP |30 |Raises amount of TP gained |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Warding |5 |5 Minutes |3 Minutes |Raises your parties defense |

| Circle | | | |versus demons |

|Third Eye |15 |1 Minute |Instant |Automatically dodge the next |

| | | | |attack |

|Meditate |30 |1 Minute |10 Seconds|Automatically gains TP |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+

| White Mage/Ninja |

+-+-+-+-+-+-+-+-+-+-+-+-+

Once again, not a recommend sub-job for a White Mage. I don’t even recommend

subbing a Ninja at lower levels as most all other jobs are much more useful

than that of a Ninja. Dual Wield is nice, however it’s the only thing decent

you’ll probably get out of this sub.

Pros:

- Dual Wield.

* Wielding two one-handed clubs for stats.

Cons:

- No MP Gain.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |34 |22 |8 |7 |8 |8 |7 |9 |8 |

|Elvaan | 1/1 |36 |20 |9 |7 |9 |7 |6 |10 |8 |

|Tarutaru | 1/1 |30 |28 |7 |7 |8 |9 |9 |9 |8 |

|Mithra | 1/1 |34 |22 |8 |9 |8 |9 |7 |9 |7 |

|Galka | 1/1 |39 |16 |9 |7 |10 |8 |7 |9 |7 |

|——————————————————-|

|Hume |20/10|290 |155 |21 |19 |21 |21 |20 |24 |22 |

|Elvaan |20/10|311 |134 |24 |18 |23 |18 |17 |27 |22 |

|Tarutaru |20/10|229 |218 |18 |19 |20 |23 |25 |23 |22 |

|Mithra |20/10|290 |155 |20 |24 |20 |24 |20 |23 |19 |

|Galka |20/10|352 |101 |23 |19 |26 |20 |19 |24 |19 |

|——————————————————-|

|Hume |70/35|1027 |505 |62 |55 |62 |59 |57 |70 |63 |

|Elvaan |70/35|1138 |434 |70 |51 |66 |51 |49 |78 |63 |

|Tarutaru |70/35|816 |718 |54 |55 |58 |63 |69 |66 |63 |

|Mithra |70/35|1027 |505 |58 |67 |58 |67 |57 |66 |55 |

|Galka |70/35|1279 |326 |66 |55 |74 |55 |53 |70 |55 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————|

|Stealth |5 |Less chance of being detected by enemies |

|Resist Blind |10 |Slight resistance against blind |

|Dual Wield |10 |Allows you to equip two weapons at once |

|Dual Wield |25 |Allows you to equip two weapons at once |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|None |None |None |None |None |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+

| White Mage/Dragoon |

+-+-+-+-+-+-+-+-+-+-+-+-+

Last but not least, Dragoon. Like most other melee jobs, definitely not a

recommended job to be. You can’t summon a wyvern while it’s subbed and the

job traits are utterly useless to a White Mage.

Pros:

- Moderate HP Gain.

- Ancient Circle (Ability)

Cons:

- No MP Gain.

- No Wyvern.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR|

|——————————————————-|

|Hume | 1/1 |35 |22 |8 |6 |8 |7 |7 |9 |9 |

|Elvaan | 1/1 |37 |20 |9 |6 |9 |6 |6 |10 |9 |

|Tarutaru | 1/1 |31 |28 |7 |6 |8 |8 |9 |9 |9 |

|Mithra | 1/1 |35 |22 |8 |8 |8 |8 |7 |9 |8 |

|Galka | 1/1 |40 |16 |9 |6 |10 |7 |7 |9 |8 |

|——————————————————-|

|Hume |20/10|295 |155 |22 |18 |21 |20 |19 |25 |23 |

|Elvaan |20/10|316 |134 |25 |17 |23 |17 |16 |28 |23 |

|Tarutaru |20/10|234 |218 |19 |18 |20 |22 |24 |24 |23 |

|Mithra |20/10|295 |155 |21 |23 |20 |23 |19 |24 |20 |

|Galka |20/10|357 |101 |24 |18 |26 |19 |18 |25 |20 |

|——————————————————-|

|Hume |70/35|1045 |505 |63 |53 |62 |57 |55 |72 |66 |

|Elvaan |70/35|1156 |434 |71 |49 |66 |49 |47 |80 |66 |

|Tarutaru |70/35|834 |718 |55 |53 |58 |61 |67 |68 |66 |

|Mithra |70/35|1045 |505 |59 |65 |58 |65 |55 |68 |58 |

|Galka |70/35|1297 |326 |67 |53 |74 |53 |51 |72 |58 |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Trait |Level|Description |

|—————————————————————|

|Attack Bonus |10 |Increases physical attack power |

|Dragon Killer |25 |Improves damage versus dragons |

|Accuracy Bonus |30 |Increases accuracy of physical attacks |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

|Ability |Level|Re-Use Timer|Duration |Description |

|————————————————————————-|

|Ancient |5 |5 Minutes |3 Minutes |Raises your parties defense |

| Circle | | | |versus dragons |

|Jump |10 |1½ Minutes |Instant |A short jumping attack |

|High Jump |35 |3 Minutes |Instant |A high jumping attack |

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

—————————————————————————

Starting Out 010

—————————————————————————

Starting out as a White Mage is no easy task. It is a little bit more costly

than most other classes, with the exception of Ninja and Ranger. When you

buy spells and memorize them, you will never ever lose them. That means if

you change to a Red Mage, you keep all the spells you learned and you can

use the ones that are allowable by a Red Mage!

While you begin, make sure to keep up to date on Cure, Protect and -na type

spells. Those will benefit your party the absolute most, as well as Regen

and a few others. All I can say is, good luck and enjoy playing a White

Mage! It won’t be as easy as you think.

Be warned, your first 10-12 levels will probably mostly soloing. There are

not many who party below that due to “bad” experience gain. You can party

below there but this section here is mainly devoted to soloing and becoming

use to the game itself. If you do happen to party though, keep it to one

or two other people until you hit 12.

One more thing before we get into the actual low leveling guide for White

Mages. You can transfer your nation in the game, so the place you pick does

not need to be the one you will have in the long run. To transfer, you need

to talk to some NPC in the town you wish to transfer to and pay him a total

of 4k, 10k, or 40k. 4k being for if the nation is in Rank 3 and 40k for if

the nation is in Rank 1. You can find the locations for the NPC’s in the

NPC FAQ on the website here:

http://db.gamefaqs.com/console/ps2/f…asy_xi_npc.txt

===================================

Bastok 011

===================================

Bastok, the Hume and Galka Capital of Vana’diel. A very small and compact

city, which is easy to get around in. Specializing in melee jobs for the

most part, this town is not recommended what so ever to start in as a

mage-type job. Ring is also pretty useless for a White Mage, but it still

helps none-the-less.

Bastokan ring

- 3 HP

- 1 Vitality

- 1 Dexterity

===================================

San d’Oria 012

===================================

San d’Oria, the Elvaan Capital. If you picked your race to be an Elvaan,

this is most likely the Nation you want to start in, even if you are a White

Mage. I say that so you get the nations ring. It may not look good but it’s

a great ring for a White Mage to start with. I say it is better than then

Windurstian Ring because 2 Defense and 1 Mind will do more for you than 3

MP and 1 Agility at lower levels.

San d’Orian Ring

- 2 Defense

- 1 Strength

- 1 Mind

———————–

Leveling 1 to 3

———————–

Don’t be afraid to take some time and get use to the controls before you

start exploring. All low level monsters should be right outside the city

limits, giving you easy access without going far and being able to stay

away from aggressive monsters.

East & West Ronfaure

- Tunnel Worms

- Wild Rabbits

Either Ronfaure is a good place to begin your travels outside of town. Out

of the two monsters listed above, you’ll find that Tunnel Worms will be a

bit easier than a Wild Rabbit, despite their level being the same. That is

because Worms are magic users, if you’re not within melee distance, they

will cast spells on you as often as possible. So keep it in mind to stay

close and melee.

———————–

Leveling 3 to 5

———————–

As soon as you hit level 3, it is wise to expand your explored territory a

little and get use to your surroundings. Hopefully by now you should know

the basics on fighting. You should now start being careful because of some

aggressive monsters you may meet. Aggressive monsters such as orcs and

goblins.

East Ronfaure

- Carrion Worm

- Ding Bats

- Forest Hare

- Pugil

- Mouse Bat

- Scarab Beetle

- Orcish Fodder

- Goblin Thug

- Goblin Fisher

Monsters now begin to be spread out a bit more, but no worries, you can

still easily find them. Try to stick to monsters listed above and try not

to attack Funguar as they have a long lasting poison which can easily take

you out after battle. I don’t recommend fighting them right away, at least

not until you get the spell Poisona. Be weary of aggressive monsters which

consist of Orcs, Goblins, Undead and Bombs.

West Ronfaure

- Carrion Worm

- Ding Bats

- Forest Hare

- Mouse Bat

- Scarab Beetle

- Orcish Fodder

Just like East Ronfaure, spread out and try to stick to the monsters listed

above. Keep away from the even and higher level monsters for they can kill

you fairly easily most of the time, it’s not always worth the gamble.

———————–

Leveling 5 to 8

———————–

Now that you’ve hit five, go sell all your stuff in town or in the auction

house, whichever will provide more money. After you’ve got that money, go

buy a hammer! You won’t regret it, it is your best leveling weapon while

you are soloing.

East Ronfaure

- Goblin Fisher

- Goblin Thug

- Orcish Fodder

- Orcish Grappler

- Orcish Mesmerizer

- Enchanted Bones (Night Only)