Hunting Grounds: A BST Guide to Leveling Spots

I decided to grab most of the posts in this forum and design a leveling Handbook for Beastmasters. Exercitus's thread was the genesis, and Oleum's idea to compile the information was the spark needed. Below is a summary of most of the hunting ground posts inputted by Beastmasters in this forum. Please, feel free to make comments / suggestions, add new information, or point out errors. I will attempt to keep this top post updated with all of the new information you provide.

Personally, I want to say "Thanks!" to all the Beastmasters who took time to contribute their ideas and locations. Without you, I would still be running around in La Theine, hunting Saplings!^^ So, without further ado.....

Note: The numbers behind the pets and targets in parentheses are the level ranges posted by either the strat guide, or on the web. These ranges give you an idea of what kind of fight you will be facing.

Levels 1-9 (Beastmaster gains 2Hr: Familiar; Job Ability: Charm; Pet Command: Fight)

(1) LOCATION(S): Ronfaures, Sarutabarutas, Gustabergs

PETS TO CHARM: The local fauna

MOBS TO FIGHT: The local fauna and local Beastmen

NOTES: Solo your Beastmaster like a melee, without charm. Most of the time the charm will not last long enough sustain a fight, and end up killing you.

CONTRIBUTOR(S): Most of the Beastmasters in the forum!

Levels 10-11 (Level 10, Beastmaster gains Job Ability: Gauge; Pet Command: Heel; Job Trait: Vermin Killer)

(1) LOCATION(S): Konschtat Highland (Far Eastern/ Middle Eastern and Far Western/Middle Western edges of the zone)

PETS TO CHARM: Mad Sheep (11-13) (Level 11 charm only)

MOBS TO FIGHT: Rock Eaters (7-11) (solo)

NOTES: Goblins roam the area and aggro, so be careful! Solo Rock Eaters.

CONTRIBUTOR(S): Ikaz

(2) LOCATION(S): La Theine Plateau

New and Improved Dark Knight Guide

The basics to know for DRK
Dark knight is one of the most damaging jobs in the game. They use their heavy melee along with some nice black magic. As a DRK you must be aware that your heavy damage comes at a small price. DRK's don't have a whole lot of defense; decent but not great. You will draw a good bit of hate with your damage at times, so don't dish out more than your tank can handle. You are made for melee primary and mage secondary; don't rely on your magic more than your melee. And finally you are not made for tanking although at lower levels you may be asked to if nothing else is available.

WAR and THF are the most common subs for DRK, although I've seen RDM, BLM, MNK, and DRG subbed. Experiment. Go with what feels right to you. Subbing WAR or THF will more than likely get you an invite quicker.

Dark Knight Subjobs
If you want to jump on the bandwagon, this is how you will manage your subjob:
Levels 1-29: Usually WAR or THF. Either is fine.
Levels 30-49: WAR or THF. WAR get Berserk and THF get Sneak Attack.
Your call.
Levels 50-59: WAR for Berserk and Double Attack
Levels 60+: THF for Sneak Attack and Trick Attack OR WAR still
works great usually until level 66

Dark Knight Races and Subjobs
I'll start out this section by saying there is no wrong race to pick for being a Dark Knight. So don't worry if you're a Tarutaru wanting to be a DRK. Any well-equipped race can keep up in damage to another race.

Can I be a Taru DRK?
Of course you can. I've seen well equipped Taru DRK do an excellent job and the damage is surprising. A RDM or BLM subjob in addition to WAR and THF are great for Taru DRKs.

Mithra DRK?
Mithra DRK will have a slightly higher hitrate than the other races. Common subs include THF, NIN, and WAR. Although a mage sub wouldn't be incredibly bad.

Do you want to be a Warrior in a group?

As a Galka Warrior of the proud kingdom of San d'Oria I felt it was my duty to teach those less experienced fighters. Consider this the basics of what you need to know to do your job efficiently.

To start off I will go into some keyboard/playstyle concepts that work for me. Since, as a Warrior, one of your jobs will probably be that of "Pulling" I think it best that your movement keys be close to your macro keys. I prefer using ALT + (#) for my macros instead of the CTRL + (#). I usually reserve the CTRL ones for non-combat related functions.

My setup is as follows:

-Movement-
______________________________
KEY ACTION
==============================
F Forward
V Backward
A Left
S Right

These keys place your hand at a natural angle on the keyboard over on the left hand side so it is not cramped on the direction arrows. It also provides easier access to ALT + (#) combinations.

Speaking of ALT + (#) combinations, here is a basic run-down on some macros to use:

-Macros/ALT + (#)-
______________________________
KEY ACTION
==============================
ALT+0 /jobability "Mighty Strikes"

ALT+1 /jobability "Provoke"
/p Provoking .

ALT+2 /weaponskill "Burning Blade"

The Care and Feeding Of Your Subjob

Care and Feeding of your Subjob

1. What is a subjob?

When you first begin the game, you have only one job. This is referred to as your "main job." For the first 18 levels, you can have only this one job although you can switch between the six main jobs freely, you can still only have one at a time. Once you reach level 18, though, you can undertake one of two quests that will allow you to have a secondary job. The technical, in-game term for this is a "support job," but nearly everyone will refer to it as a "subjob" or "subclass."

A subjob adds most of the abilities and traits of a second job to your main job. For example, a black mage with a white mage subjob can case Cure spells, and a warrior with a monk subjob has a better hand-to-hand ability than one without. You also get bonuses to some of the attributes associated with your subjob. A warrior with a monk subjob has more hit points and STR, a white mage with a black mage subjob has more magic points, and a red mage with a white mage subjob has more MND. The most notable ability that you do not receive is the 2hr ability of your subjob.

Like your main job, your subjob has a level. The level of your subjob is the lower of the following two numbers:

The highest level you've reached with your current subjob as a main job.

Half of the level (rounded down for odd numbers) of your current main job.
For example, suppose you've reached level 20 as a WAR, level 15 as a MNK, and level 5 as a THF. If you set WAR as your main job and MNK as your subjob, you'll be WAR20/MNK10; here, you're limited by half the level of your current main job. If you set WAR as your main job and THF as your subjob, you'll be WAR20/THF5; here, you're limited by the highest level you've reached as THF. (The exception to this rule is that if your main job is level 1, then your subjob is also level 1; a level 0 job is meaningless.)