The Joys of Skill Chains
Posted June 26th, 2009 by herryFirst and foremost, a skill chain is carefully planned and timed use of your weapon skills to cause special add-in effects to occur. Why is this important you may wonder? Well, very well laid out chains can massively boost your damage and help you take enemies that you normally would stray from at your current level.
How they work
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Simply put, you wait for 3 seconds after you see the person before you in a chain ready their weapon skill. Example
[player1] readies Fast Blade.
*wait 3 seconds*
[you] ready Burning Blade.
Skillchain effect: Liquefaction
Now, granted, it's kind of annoying to manually wait 3 seconds for you to give the command, so cut out the middle time and make the game do it for you. Ready a macro like so, and you're party will know what's coming and have time to prepare if you're leading off, and if you're the follow up, you simply hit the macro as soon as you see "[player1] readies [weapon skill]"
/p [ws name] in 3 seconds.
/wait 3
/ws "[ws]"
/p
The call in there being for an auditoury note so people that may not of seen the message in battle spam still know to hit thier respective macros now.
The chains themselves
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Okay, to be completely honest I'm not going to even attempt listing them all, as there are a metric ton. If someone in your party has a printed cheat sheet or the strategy guide, have them look up what skills you can combo out of your current usage. Basic ones, and the most commonly used are like:
Fast Blade -> Burning Blade
Red Lotus Blade -> Fast Blade
Flat Blade -> Red Lotus Blade -> Fast Blade
Final Fantasy XI
Posted June 22nd, 2009 by herryFFXI is available for the PlayStation 2, Windows PC, and Xbox 360 platforms. On the PS2, it's bundled with a hard drive kit, and also requires the network accessory hardware. On your Windows box, the most stringent requirement is probably a display adapter with "Texture and Lighting" (TnL) support. Thus, as of this writing, only a small handful of cards (ATI Radeon 9xxx or NVidia GeForce) are supported. Finally, your PC will also need an Internet connection.
That's right, FFXI has no offline mode. You pay US$50 for the PC version or $100 for the PS2 hard drive kit that happens to include the game, and after a complimentary 1-month PlayOnline subscription, you pay $12.95 per month for 1 character plus $1.30 per additional character. There are multiple Final Fantasy servers (I play on the "Kujata" server), each hosting a distinct copy of the game world of Vana'diel, and characters are bound to the world server on which they are created. To create a character on a specific server (e.g. the server where you already have another character, or the server where a friend runs a character), somebody will have to buy a World Pass code on that server with game currency ("gil").
Advanced Skillchaining 102
Posted June 18th, 2009 by herryWelcome boys and girls to Skill Chaining 102. Now most of you may know the basics of this, but I'm here to shed a little more light on it for you. I hope to help newer players enhance their party experience and damage output. This is not just for melee players, I will tell how to chain with Summoners and burst with the best of them as a Black Mage, Red Mage, and even as a White Mage. Also, I will shed some Light on LVL 3 Skill Chains and suggestions on how to set up macros. But first, like any good lesson I must review what you have already learned (but I will be brief about it don't worry I'm short and to the point usually). To help understand what I'm talking about I will refer to boxes on a skill chain chart by the element. (i.e. the wind box or fire box, etc. etc.)
I. How to get your Skill Chain to go Through
Now, the way most people know how is by waiting 2-4 seconds after the first WS, and doing their WS. They are absolutely right about this. There is also another way to know how to time your skill. Use the Animation. You can read in the chat log that so and so just readied their skill, but you need to wait 1-2 seconds after the animation actually shows them doing it. This in effect becomes the above stated 2-4 seconds. So the moral of this part of the story, just pay attention. Even if you don't read it in the chat log, you can also hear it, or even see the animation. So there are 3 different ways to tell someone just started the chain, and no reason why you should miss it. This is also assuming the mob stays in one place (Those stupid mandys must know pain is coming with their sleep and or running around).
II. Suggestions on Macros
Guide to Promyvion
Posted June 14th, 2009 by herryMost recent edit: October 13 2004 - added Terroanima effect data. Data will be added as it is verified.
Do you know something about Promyvion that isn't covered here? Add it in! Rate ups for the useful people! We can continue this thread after an actual mission/quest/something is created to detail the Emptiness quests. 'til then, here we go... Feel free to link up other relevant threads on this subject.
Get the Mission
Short form of the Emptiness access quests:
0) No known requirements, other than starting the Mission, as described:
1) Hit Lower Delkfutt's Tower. Cutscene.
2) Hit Upper Jeuno. Cutscene.
3) Go to the Upper Jeuno infirmary (on the map), talk to Monberauxe. It's his infirmary.
4) Go to Ru'Lude Gardens, head into the palace, hang a left at the main stairwell and go through the door -- the guard room -- talk to the tall elf, named Pherimociel.
5) Go visit a shattered crystal. It'll ask you twice if you're ready.
6) You'll spawn the Hall of Transference. To use one of the Large Apparatus machines there. Short cutscene. Afterwards stroll up to the Cermet Gate and get your game on.
Fighting in Promyvion
General details about the Emptiness:
* Level cap is 30.
* Experience will be earned here. Any XP you earn is at a reduced rate (see the update notes for the pre-CoP patch, they detailed this change). Any XP earned at the reduced rate will be applied to your main class. Handy! If you die, you'll take a penalty at Level 30 rates, not at your main's level.
* Once you've entered an Emptiness realm, you cannot enter another until you either finish it entirely, or have your memory erased by the Large Apparatus at the front of the zone.
* There are ~4 floors in the Emptiness. The last area is the Spire, where a BCNM fight awaits.
- Fighting the Emptiness -


